The skipping challenge
Fling that Fish
Pick your water. Choose your fish. Make every throw fly.
The skipping challenge
Pick your water. Choose your fish. Make every throw fly.
Three throws · One shared boost pool · Your best score
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The environment stays with you for all three throws.
These choices are saved on this device.
Ruleset loading · tuning candidate
Quiet Field
Choose an unused fish.
Step 2 of 2 · Throw 1 of 3
Each fish can be thrown once.
Grab the fish, flick forward and upward, and release.
Hold anywhere on the water, or use the button.
Simulation time is stopped. Resume explicitly to continue.
A recoverable problem occurred.